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Each card in our catalog stores metadata properties extracted from the card, specific to the game. This metadata is stored inside the item data returned from our APIs. You can read more about our item structure in Item Structure.
For Riftbound cards, we store the following metadata fields:
Type
string[]
Core type labels for the card.
Domain
string
Domain alignment shown for the card.
Ability
string
Main ability or effect text.
Code
string
Public card code identifier.
Orientation
string
Card orientation label.
Energy
string
optional
Energy value or category, when present.
Might
string
optional
Might value or category, when present.
Power
string
optional
Power value or category, when present.
Tags
string[]
optional
Additional tag keywords for the card.
SuperType
string[]
optional
Supertypes associated with the card.
{
  // additional item properties omitted
  "urn": "urn:managem:riftbound:set/origins/card/30",
  "metadata": [
    {
      "name": "Type",
      "detail": [
        "Unit"
      ]
    },
    {
      "name": "Domain",
      "detail": "Fury"
    },
    {
      "name": "Ability",
      "value": "[Accelerate] (You may pay :rb_energy_1::rb_rune_fury: as an additional cost to have me enter ready.)[Assault 2] (+2 :rb_might: while I'm an attacker.)When you play me, discard 2."
    },
    {
      "name": "Code",
      "value": "OGN-030/298"
    },
    {
      "name": "Orientation",
      "value": "portrait"
    },
    {
      "name": "Energy",
      "value": "3"
    },
    {
      "name": "Might",
      "value": "4"
    },
    {
      "name": "Power",
      "value": "1"
    },
    {
      "name": "Tags",
      "detail": [
        "Jinx",
        "Zaun"
      ]
    },
    {
      "name": "SuperType",
      "detail": [
        "Champion"
      ]
    }
  ]
}